Welcome to the Lifelong Brain Boosters Wiki Space
This wiki collaborative space is created as part of the requirements for the course EDID6509 - Designing Learning and Performance Solutions. This forms part of a course offered by the University of the West Indies Open Campus Master of Science in Instructional Design and Technology.

Brain Dump ActivityWhat have we learnt so far in this program?
Below gives a description of what the members of the LifeLong Brain Boosters have learned thus far in the program. The list below was complied based on modules that were completed in previous courses. For each category a list of topics is given as these were identified to have a lasting impression on the members. In addition, a Powtoon video was created to take participants on a visual exploration of the various topics under each category.
- Learning theories
- Behaviorism e.g.-BF Skinner, Bandura - Social Learning Theory, classical conditioning, operant conditioning, Edward Thorndike
- Constructivism e.g. Social Learning, Situated Cognition, Scaffolding, PBL, Guided Learning, Collaborative Learning
- Cognitivsm e.g Jean Piaget, Jerome Bruner, learner schemata, situated cognition
- Connectivism e.g. digital age theory, Stephen Downes, George Siemens
- Human Performance Improvement
- HPT models,
- Cause and Gap analysis
- Intervention selection
- Voice thread
- Elevator speech
- Instructional Design Models and Methods
- Design Models: ADDIE, ASSURE, T-PACK, KEMP
- Merrill's, Dick and Carey, Arcs
- Cognitive and Information Processing Model
- Pecha chuka style presentation
- Classroom orientation model
- Concept map development
- Design new model based on existing models
- Analyzing the differences between ID, Distance Learning, IDT
- Microworlds; Problem-Based Learning (PBL), Direct Instruction, advanced organizer, collaborative working, content sequencing
- Evaluating a Programme
- Outcome evaluation
- Developing outcome objectives
- Program evaluation
- Log frame
- Sampling methods
- Ethical issues
- Design of Instructional Material
- Needs assessment
- Assessment formats (rubrics, checklists, questions)
- Performance objectives
- Task analysis
- Procedural analysis
- Merrils First Principles
- Learner and Contextual worksheets
- Emerging trends in Education
- Mock-up
- Making and designing info-graphics
- Identifying emerging trends in technology and education, (augmented reality; virtual reality)
- Prototyping
- Hole in the Wall project
- Needs Assessment
- Mini case study
- Performance gap
- Collecting data
- Creating overall needs assessment report
- Discuss findings
- Scope of problem
- Recommendations and solution
- Design of Instructional Media
- Screencasting
- Mock-ups
- Webpage/Website development
- VoiceThread
- HTML Coding
- GIMP
- Developing Multimedia project
- Audio and video editing
- Storyboarding
- Methods of Researching
- Qualitative and quantitative research
- Annotative bibliography
- Data collection instruments
- Data analysis
- Project Management
- Gnatt chart
- Cost management plan
- Quality management plan
- Project charter (WBS dictionary, scope of work)
- PDM
